![]() ![]() The biggest change is the game's Global Illumination system, which is now entirely handled by ray-traced lighting. #Metro exodus ray tracing artifact on water update#The Enhanced Edition for Metro: Exodus, through a free update to all players on PC, features a completely reworked version of the game running on a new version of its engine with ray tracing as a core feature, which leads to drastic changes in the game's visual presentation. The reason ray tracing is implemented sparingly is that it can be a drag on graphical performance, and game engines are still working to catch up to support the full suite of options ray tracing offers. Others use it on lighting-in the case of Returnal, for its many, many particle effects. ![]() Some, like Control, focus heavily on reflections, be it off shiny surfaces or translucent glass. In many games, ray tracing is implemented in a variety of small ways. This allows for more information for a game engine to digest from a scene, especially from game objects not currently in a player's view. Ray tracing, if you're unfamiliar, is a technique of sending out numerous "rays" (straight lines from in-game objects) into a scene and collecting data from other objects they come into contact with. It's taken three more years to get to that, but Metro: Exodus Enhanced Edition delivers the most convincing example yet of why ray tracing is so exciting. ![]() One of those was Metro: Exodus-one of the first games to adopt some form of ray tracing support, but not to the degree teased by Huang. It marked an inflection point in video game rendering that is still gradually being adopted, with many of its lofty promises still needing to materialize. In August 2018, Nvidia's founder and CEO Jensen Huang revealed the RTX line, the company's first GPUs capable of real-time ray tracing. ![]()
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